Ice and Fire: Dawn Breakthrough is the third of Robert E. Howard’s Dunkrowsian tales, and as the name suggests, it’s based on the famous tale from A. Wolfman and B. J. Wagner. But before you can dive into Ice and Fire: Dawn Break, you first need to brush up on your familiarity with this genre. This interactive novel takes everything we’ve come to know about fantasy, combined with a dose of traditional high fantasy, to create an engrossing tale that will keep you hooked until the end. If you’re new to this genre, or haven’t read any of Howard’s work yet, you’ll want to start with Ice and Fire: Dawn Break before continuing with the other two books in this series.
Now, to tell Ice and fire: break your audience’s heart with a tale of magical violence, intense adventure, human fallibilities, and a touch of humor. This single-player narrative won’t hold your hand through the entire book, but if you’re looking for a good yarn, this is one of the better ones out there. If you’re already a fan, you’ll want to continue where the rest of the Ice and Fire novels leave off, but there are some minor spoilers within.
If you love to plan your own adventures in the world of fantasy fiction, there is nothing like reading Ice and Fire: Dawn Break alongside Edith Nesbit’s excellent The Princesskiller. Both books take place in the same milieu, but in different times. Nesbit’s novel was published in 2021 while Ice and Fire: Dawn Break was released in 2021, so it’s been awhile since the stories were together. In these two books, Howard took all the main characters, and woven them seamlessly together so you never know who you’re supposed to be facing off against, or what relationship will develop between individual characters as the story progresses.
I enjoyed both books immensely, but the single-player narrative in Ice and Fire: Dawn Break really took me by surprise. I have played the board game numerous times and knew almost everything about it, but this series was brand new to me, and something about the characters and how they related to each other took me by surprise. It was also refreshing to read about the characters outside of House Greyjoy, as he was sort of an outsider in the Ironborn camp. Now I’m not sure how House views the Redwyne brothers, but he certainly doesn’t seem to care much for them. But what’s interesting about House is that he seems to genuinely care for his wife and children, which are refreshing.
The one thing that made me dislike the Ice and Fire: Dawn Break single-player app so much is the interface. Yes, the graphics are superb – and that is something that the single-player game is good at too – but it just takes so long to load the interface that I get distracted and then frustrated, because it’s taking so long. It also takes forever to scroll through the options menu. The graphics are a bit rough on the eyes, but it’s still a nice app. I just wish there was a little more to it.
Overall, the Ice and Fire: Dawn Break board game is great. The mechanics are tight, the artwork is engaging, and the board does a good job of conveying the tale. If you want ice and fire themed party game, this is the one for you. If you want a board game with multiple players and lots of options, pick up Ice and Fire: Dawn Break.
Please check out the developer, Edoardo Furtado. He’s the guy that designed the Ice and Fire: Dawn Break app for MSN. It’s a great version of what he did with the first game, and it’s been receiving a lot of attention from gamers. The website, which is really the only part of the app that does anything, is great as well. If you have problems, you can contact the developer directly through his website.
While the Ice and Fire: Dawn Break single-player app may not be receiving the love it once did, it does have its fans. If you’ve never played the original version, you might give the new mobile version a try. If you have played the original and enjoyed it, you should look into downloading the updated version.